Monday Morning Meeting #30
Welcome to Monday! Check out this week's collection of interesting ideas and cool things we've found for you.
You can be a jerk at work, but it sucks for you as much as it does for your coworkers:
The problem with the jerk path is not that it isn’t more effective, it’s that you have to spend your days being a jerk.
We "work in analog" at Filament a lot, so I'm enjoying this card-based note-taking method.
Speaking of working in analog, have we reached Peak Screen? Some of the reasons we don't encourage folks to use any technology in our meetings:
There are studies that bear this out. One, by a team led by Adrian Ward, a marketing professor at the University of Texas’ business school, found that the mere presence of a smartphone within glancing distance can significantly reduce your cognitive capacity. Your phone is so irresistible that when you can see it, you cannot help but spend a lot of otherwise valuable mental energy trying to not look at it.
When you do give in, you lose your mind.
“What you get sucked into is not the one thing that caught your attention — your text message or tweet or whatever,” said Carolina Milanesi, an analyst at the technology research firm Creative Strategies. Instead, you unlock your phone and instantly, almost unconsciously, descend into the irresistible splendors of the digital world — emerging 30 minutes later, stupefied and dazed.
“You open this irresistible box, and you can’t fight it,” she said.
If you want to be less distracted by your phone, check out these settings.
- Goal: What do you want? Establish what the team member really wants to achieve with their career.
- Reality: What’s happening now? Establish the team member's understanding of their current role and skills.
- Options: What could you do? Generate multiple options for closing the gap from goal to reality.
- Will: What will you do? Identify achievable steps to move from reality to goal.
We'll be playing with Brush Ninja this week. Looks like a fun & easy way to make GIFs from simple hand drawings.
The groups that performed well treated mistakes with curiosity and shared responsibility for the outcomes. As a result people could express themselves, their thoughts and ideas without fear of social retribution. The environment they created through their interaction was one of psychological safety.
And finally, never forget:
"The silly question is the first intimation of some totally new development." - Alfred North Whitehead
See you next Monday, and have a great Independence Day!