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The Filament Blog


We all suffer from a profound case of “Idea Surplus Disorder” at Filament — and we think that’s a good thing. Here are some of those ideas we’d like to share with you.



Monday Morning Meeting #39

Welcome back to Filament’s Monday Morning Meeting — your weekly mix of cool ideas and interesting links. Let’s get to work!


We’re still finalizing details, but if you’d like to join us as we celebrate our third birthday, block Friday, March 29th on your calendar. More news next week!


Because a first draft’s only purpose is to exist, we decided to flip the “on” switch to the first draft of our updated website. Still lots to add and fix, but take a look. You’ll see our first cut at a new pricing model, and updated testimonial page (with satisfaction stats), too!


Here are three simple questions to ask your boss or your peers the next time you’d like effective feedback:

  1. What should I stop doing?

  2. What should I keep doing?

  3. What should I start doing?

Austin Kleon’s got some good advice on what to say when you don’t know what to say. Two I could get better at using:

When someone asks my opinion about something I could not stand but I don’t want to get into how much I couldn’t stand it: “It wasn’t for me.” When I am told of someone’s good fortune, which I may or may not be happy to hear: “Good for you” or “Good for them.”

Trying to do a digital “detox” and use your phone less? How about a piece of wood? Seriously.

At Filament, we’re blessed with Todd, who can draw practically anything, but that doesn’t mean you can’t visualize complex ideas simply. A great example is this visualization of relationships over time, using just two simple lines.

There’s so much profound wisdom in this post about how we should should move away from “user-centered” to “value-centered” design.

Design is only as “human-centered” as the business model allows. Thinking about design in terms of the exchange of value, is the path to thinking about the whole problem. Even if a designer is making choices about a small part, they should be thinking about the whole. Otherwise they risk contributing to a beautiful experience that exploits people, or to a beautiful experience that fails. Design is not separate from business—design is the business.


"The purpose of life is to be defeated by greater and greater things" — Rilke (loosely translated)

Your microwave has 26 buttons on it now. Each one seemed like a good idea at the time. Seth Godin

"Experience is simply the name we give our mistakes." — Oscar Wilde

“I thought to myself if you can hit rock bottom doing the safe things everyone wants you to do, then you might as well hit rock bottom doing what you want to do.” — Ashley C. Ford